Layer Store HELP
FAQ

How do I implement 9-slice scaling in Unreal Engine?

Our PNG assets have been carefully cropped to support 9-slice scaling, which is a technique that allows UI elements to be enlarged without losing image quality at the edges.

In Unity: This feature is called "9-Slice" or "Sprite Editor."

In Unreal Engine: Use the "Draw as Border" property in the Slate Brush or UMG Widget settings to achieve similar results.

Helpful resources:
- Search "how to implement 9-slice in Unreal Engine" on Google or YouTube
- Some Unreal forums discuss this topic
- Third-party plugins like 9 SLICE MAGIC on Fab offer Unity-like 9-slice functionality

Layered Sprite UI Prefab: Our UI prefabs are composed of multiple overlapping sprites. Typically, the background is named "Bg," and other elements are named "Gradient," "Light," "Border," etc. You can select each object to change its color, or hide/delete images to remove unnecessary objects.